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[行业软件]Solid Angle Cinema 4D to Arnold 4.7.2 (2023/R22/R23/R25/r26) [WIN] [复制链接]

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离线pony8000
 

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2021-06-02 20:45:43
Solid Angle Cinema 4D To Arnold (C4DtoA)阿诺德渲染器是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写,Arnold 是一种逼真的、随机的、光线追踪的渲染器,被世界各地的视觉效果和动画工作室广泛使用。Arnold 采用对艺术家友好的方法,在渲染时忠实地模拟光传输方程,而无需依赖有问题的缓存方法。需要广泛的科学研究以及算法、系统和低级优化来减少内存使用和渲染时间。其高质量的渲染和易用性使其在电视制作中得到广泛使用和普及。
Solid Angle, a bussines Autodesk, is pleased to announce the availability of Arnold (C4DtoA) 4.7.2 for Cinema4D . This release uses Arnold 7.3.1.0 and is a minor feature release bringing support for the new particle system in Cinema 4D 2024.4.

4.7.2 - Arnold for Cinema 4D - Date: 10 April 2024

Enhancements
- New particle system in Cinema 4D 2024.4: You can now render particles generated by the new particle system released in Cinema 4D 2024.4. (C4DTOA-3184)

Enhancements

- Shape index via Effectors in Arnold Scatter:
 The Arnold Scatter object now reads the shape index (Modify Clone parameter) from its Effectors in the new 'effectors' Shape Mode. You can use Fields via the Plain Effector or Cinema 4D shaders via the Shader Effector to control the distribution of shape instances across the surface. (C4DTOA-3010)

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Volume channel presets: Buttons are added to each channel input on the standard_volume shader UI, which allows you to select volume channels from a popup menu. (C4DTOA-2880)
Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
 Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature--length CGI animation and big- budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 4.6.7.1
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows / macOs / Linux *
Size: 5.4 Gb
 
 * System Requirements:
 
Requirements & Platforms

Supported Cinema 4D versions:
- R21.026 and above
- S22.016 and above ( Official support for Cinema 4D S22 is discontinued, but direct links to compiled versions of "C4DtoA 4.0.0.1" for S22 are still available)
- R23.008 and above
- S24.111 and above
- R25.010 and above

- Windows 10 or later, with the Visual Studio 2019 redistributable.
- macOS 10.13 or later
- Apple Mac models with M series chip are supported under Rosetta 2 mode
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
 
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 替换补丁安装方法:
Win系统:安装插件,打开替换文件夹,拷贝ai.dll到安装目录中C:\Program Files\Maxon Cinema 4D R24\plugins\C4DtoA\arnold\bin
使用位置:
C4D R21/R22/R23/S24/r25/r26:顶部菜单-扩展-C4DtoA
如果安装后C4D 打不开,请先卸载插件(到plugins里面删除c4dtoa文件夹),然后把C4D更新到最新版本,最后重新安装插件即可





























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离线uncher

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只看该作者 沙发  发表于: 2021-06-02 22:00:13
好用的建模工具支持
离线karaser

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只看该作者 板凳  发表于: 2021-06-03 07:21:46

感谢楼主分享

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只看该作者 地板  发表于: 2021-06-03 07:56:27
支持楼主分享         

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只看该作者 地下室  发表于: 2022-03-02 11:59:15
    
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只看该作者 5 发表于: 2022-03-03 00:21:27
谢谢楼主分享。
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离线kewell6688

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只看该作者 6 发表于: 2022-03-08 17:04:26
感谢分享楼主
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只看该作者 7 发表于: 2022-03-08 18:20:42
Solid Angle Cinema 4D to Arnold 4.0.3.2
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只看该作者 8 发表于: 2022-06-16 15:59:14
感谢分享楼主
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只看该作者 9 发表于: 2022-06-16 19:33:06
Solid Angle Cinema 4D to Arnold 4.2.3